Necessary Evil Champions
Characters are built on a Total of 500 Character Points, 100 pts of Complications are also required.
Combat Value (OCV/DCV) base 8 (Can have up to 4 Combat Skill levels)
Damage Class (DC) 12
Active Points 60
Defenses 22 PD and ED, with up to 12 pts Resistant
Powers/Abilities/Etc not Allowed by PCs
- Ranged and Hand to Hand Killing Attacks
- Body Drains
- Variable Powerpools
Abilities/Powers, etc. that require the GM’s Permission:
- Things with the Magnifying Glass Symbol by it’s description
- Things with the Stop Sign Symbol
More info here about making Characters that aren’t wimps.
I reserve the right to say no to any power/ability/etc. This can happen both when you initially give me the character for approval or anytime After a play session. This will only happen if you have an ability that is unbalancing to the campaign at large.